15+ days offline · 100–200 hoursNFA ACCOUNT
ARC Raiders / Inactive

ARC Raiders account · 100–200 hours, 15+ days inactive

An ARC Raiders account with 100–200 recorded hours and at least 15 days of inactivity. This is the inactive option for a bounded middle playtime history, rather than an unrestricted minimum.

Inactive15+ days offline100–200 hours
US$4.62 USD
Out of stock
NFA · Not Full Access

The account email, password and full control are not transferred.

Activation
EXE file from your order
Requirements
Original Windows 10/11 · administrator access. Modified Windows builds may not be supported.
Devices
One device
Warranty
24 hours from activation
Activation guide

Your basket does not reserve stock.

Guide

About this account

NFA means Not Full Access. Full control of the original email is not included. Access details and availability must be confirmed before purchase.

Account type
Not Full Access
Game
ARC Raiders
Account reference
arc-raiders-offline-15d-hours-100-200
15+ days offline · 100–200 hours

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NFA ACCOUNT
ARC Raiders

15+ days offline · 200+ hours

An ARC Raiders account with at least 200 recorded hours and at least 15 days of inactivity. It combines the catalogue’s upper playtime minimum with a stated inactive period, without limiting the total hours.

Inactive15+ days offline
Out of stock

Warranty: 24 hours from activation

US$5.60 USD
NFA ACCOUNT
ARC Raiders

0–99 hours

An ARC Raiders account with 0–99 recorded hours, without a stated inactivity requirement. This is the lowest playtime option in the catalogue, but it is not a promise of an unused account.

Playtime0–99 hours
Available: 120

Warranty: 3 hours from activation

US$2.10 USD

A middle hours band and an inactive period form the combined selection requirement for this variant.

Keep the hours band and inactivity together

Choose this variant when your selection requires both the 100–200-hour interval and a period without activity. The inactive label does not turn the offer into an account with unspecified hours: the two stated conditions apply to the same product.

Choose which condition can change

If only inactivity is unnecessary, compare the ordinary 100–200-hour offer. If the upper hours boundary is unnecessary but inactivity still matters, compare inactive 200+. This keeps the decision focused on the requirement being changed rather than an assumed difference in gameplay.