0–99 hours
An ARC Raiders account with 0–99 recorded hours, without a stated inactivity requirement. This is the lowest playtime option in the catalogue, but it is not a promise of an unused account.
Available: 122Warranty: 3 hours from activation
ARC Raiders has three playtime selections: 0–99 hours, 100–200 hours and a 200-hour minimum. Each also has a separate variant describing at least 15 days of inactivity.
An ARC Raiders account with 0–99 recorded hours, without a stated inactivity requirement. This is the lowest playtime option in the catalogue, but it is not a promise of an unused account.
Available: 122Warranty: 3 hours from activation
An ARC Raiders account with 100–200 recorded hours and no stated inactivity period. It provides a defined middle playtime band for buyers who do not want to select solely by a minimum number of hours.
Out of stockWarranty: 3 hours from activation
An ARC Raiders account with at least 200 recorded hours, without an upper playtime limit or stated inactivity period. This option is for selection by a playtime minimum rather than a fixed band.
Out of stockWarranty: 3 hours from activation
An ARC Raiders account combining 0–99 recorded hours with at least 15 days of inactivity. It preserves the lowest playtime band while adding a separate requirement about recent account activity.
Out of stockWarranty: 24 hours from activation
An ARC Raiders account with 100–200 recorded hours and at least 15 days of inactivity. This is the inactive option for a bounded middle playtime history, rather than an unrestricted minimum.
Out of stockWarranty: 24 hours from activation
An ARC Raiders account with at least 200 recorded hours and at least 15 days of inactivity. It combines the catalogue’s upper playtime minimum with a stated inactive period, without limiting the total hours.
Out of stockWarranty: 24 hours from activation
The 0–99 and 100–200 entries are bounded ranges. The 200-plus entry has a minimum and no stated upper limit. Select by the interval in the description; the hours label does not specify equipment, saved progress or future performance.
The fifteen-day variants combine their hours condition with at least fifteen days without activity. Match the hours band first, then decide whether the added inactivity condition matters. Ordinary hours offers do not include an inactivity threshold.
These are NFA offers, with no full control of the original email. Read the Windows activation instructions before purchase. The standard hours variants show a three-hour warranty, while the listed 15-day inactive variants show 24 hours. The period starts after you request activation from your order and the supplier confirms successful activation.
No. It states a minimum of 200 hours, without a listed upper limit.
No. It is explicitly included only in the separately named fifteen-day inactive variants.