15+ days offline
A Rust account inactive for at least 15 days, without a minimum playtime requirement. It lets you select a longer pause separately from variants that also require 500 or 1,000 hours.
Out of stockWarranty: 24 hours from activation
Rust offers let you choose by playtime, inactivity or the Premium description. Compare the conditions separately: a high-hours account, an inactive account and an inventory-based variant are not interchangeable.
A Rust account inactive for at least 15 days, without a minimum playtime requirement. It lets you select a longer pause separately from variants that also require 500 or 1,000 hours.
Out of stockWarranty: 24 hours from activation
A Rust account inactive for at least five days, with no minimum hours threshold. This option leaves playtime unspecified and selects only by the length of the pause.
Out of stockWarranty: 3 hours from activation
A Rust account with at least five days of inactivity and 500 hours of playtime. Both requirements apply together, with no upper hours limit.
Out of stockWarranty: 3 hours from activation
A Rust account inactive for at least five days with 1,000 or more hours played. Compared with the five-day 500+ variant, only the playtime requirement increases.
Out of stockWarranty: 3 hours from activation
A Rust account with at least 15 days of inactivity and 500 hours played. This is the lower of the two hours floors in the fifteen-day group, with no ceiling.
Out of stockWarranty: 24 hours from activation
A Rust account inactive for at least 15 days with 1,000 or more recorded hours. This combines the highest minimum day and hours thresholds among the listed inactive Rust variants.
Out of stockWarranty: 24 hours from activation
A Rust Premium account with inventory worth at least 15 USD. The base option selects by aggregate inventory value, without minimum hours or inactivity requirements.
Out of stockWarranty: 3 hours from activation
A Rust Premium account with inventory worth at least 15 USD and at least five days of inactivity. Unlike Premium hours variants, this adds a pause to inventory value while leaving playtime without a minimum.
Out of stockWarranty: 3 hours from activation
A Rust Premium account with inventory worth at least 15 USD and 500 hours played. This is a minimum hours threshold, so it does not promise a total below 1,000 hours.
Out of stockWarranty: 3 hours from activation
A Rust Premium account with inventory worth at least 15 USD and 1,000 hours played. Choose it when both minimums are mandatory and a separate inactivity requirement is unnecessary.
Out of stockWarranty: 3 hours from activation
A Rust Premium account with an estimated inventory value of at least 50 USD. This tier raises the aggregate floor above the basic 15 USD without fixing the item composition.
Out of stockWarranty: 3 hours from activation
A Rust Premium account with an estimated inventory value of at least 100 USD. This is the highest stated inventory minimum among the listed variants, without fixed contents or an upper valuation.
Out of stockWarranty: 3 hours from activation
A Rust account in the 0–250-hour playtime band. The zero lower boundary permits no recorded playtime but does not mean that the account was recently created.
Out of stockWarranty: 3 hours from activation
A Rust account with 250–500 hours played. This band sets a positive minimum and a ceiling rather than leaving time open above its starting point.
Out of stockWarranty: 3 hours from activation
A Rust account with between 500 and 1,000 hours played. The ceiling distinguishes it from 500+ offers that can permit higher totals and add other conditions.
Out of stockWarranty: 3 hours from activation
A Rust account with 1,000–2,000 hours played. Both boundaries define this band, whereas 1,000+ names specify only a minimum threshold.
Out of stockWarranty: 3 hours from activation
A Rust account with 2,000–3,000 hours played. It keeps selection within a thousand-hour interval before the much wider 3,000–7,000 range.
Out of stockWarranty: 3 hours from activation
A Rust account with 3,000–7,000 hours played. This is the catalogue’s widest bounded band and does not promise a value near its upper boundary.
Out of stockWarranty: 3 hours from activation
A Rust account with 7,000 or more hours played. The catalogue’s final hours option sets an open minimum rather than an exact total or another bounded band.
Out of stockWarranty: 3 hours from activation
The playtime catalogue runs from 0–250 hours through 250–500, 500–1,000, 1,000–2,000, 2,000–3,000 and 3,000–7,000, plus a 7,000-plus minimum. A range has two bounds; a plus sign specifies a floor. Hours do not promise a particular saved state or skill level.
Inactive offers describe at least five or fifteen days without activity. Some combine that period with at least 500 or 1,000 hours. Select the combined offer when both requirements matter; an ordinary hours-band offer does not add an inactivity period.
The base Rust Premium entry describes inventory worth at least $15. Separate Premium offers specify 500-plus hours, 1,000-plus hours, five-day inactivity, or estimated inventory values of at least $50 or $100. Read the particular entry rather than applying one variant’s threshold to every Premium label.
Rust accounts use the NFA access format and the supplier’s activation-file instructions. The listed 15-day inactive variants have a 24-hour warranty; the other listed Rust variants have three hours. The period starts after you request activation from your order and the supplier confirms successful activation. Keep the order reference and contact support from that order if activation fails.
No. The first is a minimum without a stated upper limit; the second is a bounded interval. An inactive 500-plus offer also adds its own inactivity requirement.
An advertised estimate describes the inventory condition. It is not a promise of a cash withdrawal, exact item list or resale value.